
It would have been better to rotate between weapons at the press of a button, such as shifting between directional buttons. Once the menu is open you have to grab the weapon and give it to Quill, so you end up fumbling a bit to change weapons mid-battle while Forged enemies are still hitting your little mouse buddy. Combat feels more dynamic because you can change your weapon on the fly via the radial menu, though I do wish this was an easier process. Not only does this add an extra layer of worldbuilding, but there are also various rewards awaiting completionists and curious adventurers with newfound upgrades and extra items in their arsenal.Įnemy variety is vastly improved this time around too, some of which can only be defeated with specific weapons. One of the many ways in which Book 2 surpasses the original is how players are now able to revisit previous locations. For example, the sword power-up can help you to dash across large spaces to reach other areas, while the chakram lets you unleash your inner warrior princess and can be summoned back to you after being thrown to hit trickier targets.

Your ever-faithful companion Quill will unlock different weapons as you progress, which not only help her in battle but are also used to solve various new puzzles. With this wide new world comes a number of new ways to interact with it. Once again, Moss: Book 2 managed to feel alive like few games in VR do. It made everything feel connected, rather than feeling like you were just playing level by level in a rigid, formulaic way. One of the things I loved most was how you could look back and see the areas you’d just completed, or look forward and see what was to come. These offer new elements to marvel at, such as ice that breaks beneath your feet or the drip of molten metal with the potential to burn you. You can take a look at the reveal trailer for the game above.Book 2 takes you to brand new locations, such as the heated depths below the castle all the way to snowy mountaintops. "We've since poured our hearts into ensuring Book II is a worthy continuation of Quill's journey, and hope fans around the world are ready to join Quill in the next chapter of her story."

#MOSS VIDEO GAME AFTER BOOK 2 SOFTWARE#
Countless emails, tweets, streams, and fan art postings made us feel like we had created something special," said Josh Stiksma, principal software engineer and design director, Polyarc. Players built an extraordinary bond with Quill.

"We were blown away by the reception from fans to the Moss story. The game is said to pick up right after the events of its predecessor and it's said to be filled with "dangerous terrain, challenging puzzles, and enemies twisted in fire and steel." Sadly though, no release date for the sequel was revealed, but we will be sure to keep you posted once one emerges. Players of the first game will be pleased to learn that a sequel titled Moss: Book II was announced during Sony's State of Play event last night. The game stood out from anything on the platform back in 2018, as it blended both first-person and third-person perspectives, and it broke the fourth wall with protagonist Quill being aware of the player. One of the most beloved PSVR games to ever release is Moss, an adorable animated adventure that follows the journey of a tiny mouse named Quill.
